Fallen Empires

The Dimensional Adventurer's
Session Two

Sinday, Rainfall 19th, 252AW

After their fiasco in Carthal; Skald, Andrew, and Nomkitu have travelled to Orcist where they seek knowledge of the forrest giants before encountering them.

They meet the Orc clan leader, as well as his wife, and learn about the friendly relations the orcs have with the forrest giants as well as information of the lands around The Forrest of Orcist.

Then the party of adventurers heads to The Moot, a place of gathering for the forrest giants, to talk to them about the attacks on the humans. Along the way the adventurers stop by a hive of centipedes and obscound with a score of eggs as a peace offering to the forrest giants. Once there Skald learns that the attacks are being made by adolecents with too much free time on their hands. The adventurers suggested that the giants redirect their young against the giant centipedes in order to hit two birds with one stone, three birds if you count the giants getting eggs as well.

The Dimensional Adventurers
Session One

Thrashday, Rainfall 16th, 252AW

Our heroes emerged from the astral sea in force. Securing the perimeter around the portal with two handfuls of men before returning to the Material plane once and for all! Skald, Andrew, and Nomkitu began by attempting to return to Andunic, only to discover that it has been occupied by a large host of undead and is now a necropolis. As they travel south and west they notice that the land is in fact the same, just changed as well as aged. Having traveled only a few days Nomkitu spots an unfamiliar settlement in the distance along the river. Skald, in a fit of arrogance, convinces the other two that the best way to enter the city is to appear as gods.

They approach the city on foot and are met by Captain Kevin, Master Smith, and Guildmaster Goering who introduce themselves and inquire what they are seeking. They secure a royal hearing almost immediately and speak with King Maric within the hour. The king, having heard their tale, asks what the adventurers want with his fine kingdom. Skald responds that they seek knowledge of this land and are willing to aid the kingdom in anything they need.

King Maric rejoices at this news and proceeds to tell them any and everything he can about the world and its current state. He also asks the adventurers to aid him in stopping raids from cliff giants, forrest giants, and to cull the enourmous centipedes who constantly raid the outer farms.

As the adventurers leave town they decide to visit the temple of the Gatekeeper in the hopes to convince the clergy there that the Gatekeeper is evil and that they should follow Illuvitar in his stead. With Nomkitu and Andrew shrouded in a spell of invisibility they enter the inner chambers and Skald confronts the local High Priest. Things go sour, Skald is still unused to confronting real tangible humans rather than abjurations from the astral plane and the adventurers resort to obliderating the High Priest. Skald recasts invisibility on his friends, makes the body vanish and turns to greet the guards and priests now bursting into the room. They are not fooled when he arrogantly claims that the High Priest was false and was destroyed by a divine being and the now new High Priest orders Skald’s arrest.

At this point in time Skald teleports away with Andrew and Nomkitu.

The adventurers decide that the only thing that they now can do is to follow through with the agreement they made with the King and hope to have cleared their names through actions in favor with the crown. They leave off by traveling to Orcist, home of the orcs.

Sinday, Rainfall 19th, 252AW

The Irontown Adventurers
Session One

Twoesday, Rainfall 14th, 252AW

While in the inn Robert asked the barkeep for the largest bounty posted in the land. He was given the bounty of Gorbechev the Goblin-King for five-thousand gold bites, in addition to a silver mark for the heads of his foul minions. After a few drinks he and Ragnak the Barbarian head over to the Forger’s residence; picking up Araora and Eilkahn at the shop along the way. Once at the Forger’s family home Robert speaks with Aula the Knight and her father about possible routes to Goblin-Town as well as supplies for the journey. While they do not know exactly where the Goblin-King is Father Dwarf is willing to bet they will find a lead in Goblin-Town.

Once everything was settled the party members agreed to leave at dawn on the ’morrow.

Wrendday, Rainfall 15th, 252AW

The party travels to Maracliff, passing through Kallengar to reach the city. Before they reach the city however, Eilkahn reveals that she has a very troubled past there and must disguise herself if she would enter the city. This is successful and their stay at the inn there is uneventful.

Thrashday, Rainfall 16th, 252AW

From Maracliff they travel to the mountain train river and proceed to move upstream with Araora scouting two days ahead. After having traveled for a good portion of the day in the difficult terrain they foil an ambush set up by four hobgoblins. With kills being claimed by Ragnak, Robert, and Aula. Aula’s squire; Fredrick, performed admirably in the combat.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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